15
Abhijeet Singh 1114310003 3 rd Year CS-1

Oculus rift

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Page 1: Oculus rift

Abhijeet Singh11143100033rd Year CS-1

Page 2: Oculus rift

Overview• What is Oculus Rift• How Oculus Rift woks• Versions

oDeveloper VersionsoConsumer Version

• Comparison• Adoption• Problems• Conclusion• References

Page 3: Oculus rift

Oculus Rift• Oculus Rift was invented by a virtual

reality enthusiast named Palmer Luckey.[1]• The Oculus Rift is an upcoming virtual

reality head mounted display, being developed by Oculus VR, a division of Facebook.[2]

• The Oculus Rift is a virtual reality headset that lets players step inside their favorite games and virtual worlds.[2]

Page 4: Oculus rift

How it works• It uses a 7 inch LCD display screen with

a resolution of 1280 by 800 pixels.• Screen is divided into 640 by 800 pixels

per eye, with a fixed distance between lens centers.[3]

• User can view the screen through two lens cup.[4]

Page 5: Oculus rift

How it works[continued]

• Back view of Oculus Rift.

[5]

Page 6: Oculus rift

How it works[continued]

• A control box is used to hook the headset up to your computer.

• Control box includes HDMI port, mini USB port, DVI pot and DC power connection port.

• Control box also contains five buttons for controlling contrast, brightness and power.[3]

Page 7: Oculus rift

How it works[continued]

• Control box.

[6]

Page 8: Oculus rift

Developer Version• In August 2012, Oculus announced the

"dev kit" version of the Oculus Rift.• In March 2014, Oculus announced the

upcoming Devkit 2 (DK2) which they expected to begin shipping in July 2014.

Page 9: Oculus rift

Consumer Version• A consumer version of the Rift is in

development, which will be aimed at a general market and feature improved components.

• Improved positional tracking, higher resolution, and wireless operation are some of the features under consideration.

Page 10: Oculus rift

ComparisonDEVELOPER KIT 1 DEVELOPER KIT 2

CONSUMER KIT(expexted specifications)

Used a 5.6 inch screen.

Used a 7 inch screen. 7 inch screen.

Resolution 1280x800 Resolution 960x1080 Resolution 1920x1080

250 Hz reality tracker

1000 Hz reality tracker

1000 Hz reality tracker

Weight: 289 g Weight: 379 g

High persistence Low persistence Low persistence

High Latency Low latency Low latency

LCD display OLED display

Page 11: Oculus rift

Adoption• Several titles are playable on the Rift.• Games currently with full or partial

support include:• Skyrim• Portal 2• Half Life 2• Bioshock

Page 12: Oculus rift

Problems• Resolution is currently too low.• Not glasses friendly yet.• Heavy weight design.[7]• Users experiences motion sickness.[8]

Page 13: Oculus rift

Conclusion• Oculus Rift enhance the gameplay

experience of the users.• Oculus Rift helps user to experience

games in 3–d.

Page 14: Oculus rift

References1. http://en.wikipedia.org/wiki/Oculus_Rift2. http://mms.ecs.soton.ac.uk/2013/

papers/yavb1g12_25879847_finalpaper.pdf

3. https://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game

4. http://electronics.howstuffworks.com/oculus-rift2.htm

5. http://upload.wikimedia.org/wikipedia/commons/2/26/Oculus_Rift_-_Developer_Version_-_Back.jpg

Page 15: Oculus rift

References6. http://upload.wikimedia.org/wikipedia/

commons/5/5e/Oculus_Rift_-_Developer_Version_-_Control_Box.jpg

7. http://oculusrift.com/advantages-and-disadvantages-of-oculus-rift-t1119.html

8. http://blog.games.com/2014/03/14/developers-discuss-oculus-rift-problems/